MYSQL 사용할 수 있게 하는 스크립트

by 독도2005 posted Jul 25, 2010
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#======================================================================
#                                                                    Net::Mysql
#       29-05-2010                             www.rpgmakervx-fr.com                                    Rgss1&2  v.1
#                                                                     par berka                  
#--------------------------------------------------------------------------------------------------------------
# This script is free to use. Do not post anywhere without my permission. Credits needed.
#--------------------------------------------------------------------------------------------------------------
# Warning: if your game is cracked and decrypted, your mysql login will be available !
# Do not use with a database containing personal information.
# Your mysql host should accept external connections.
# Check with it for remote SSH access to your database.
#--------------------------------------------------------------------------------------------------------------
# This script allows interractions with a mysql database directly in the game
# It requires a file "libmysql.dll" in the game folder
#--------------------------------------------------------------------------------------------------------------
# Attention: en cas de d?cryptage de votre jeu, vos identifiants mysql seront accessibles !
#  Ne pas utiliser de base de donn?e contenant des informations personnelles.
#  Votre h?bergeur Mysql doit accepter les connexions mysql externes.
#  V?rifiez aupr?s de lui que vous avec un acc?s distant SSH ? votre base de donn?es.
#--------------------------------------------------------------------------------------------------------------------------
# Ce script permet d'interragir avec une base de donn?es mysql directement via le jeu.
# Il n?cessite un fichier "libmysql.dll" ? placer dans le dossier du jeu.
#--------------------------------------------------------------------------------------------------------------------------
# ??? md5() support
# ??? Mysql functions:
#   - Net::Mysql.new([host,user,pass,base,port]) : return : mysql connection handle
#   - @mysql.close : return : bool
#   - @mysql.list_tables([filter]) : return : ["table1", "table2"]
#   - @mysql.select_db(base_name) : return : true if the db exists or false
#   - @mysql.query("query",ret=false) : return : if ret = true : rows else result handle
#   - @mysql.get_fields([handle result]) : return : ["field1", "field2"]
#   - @mysql.get_rows([handle result]) : return : [["l1 row1", "l1 row2"], ["l2 row1", "l2 row2"]]
#   - @mysql.fetch_assoc : return : {"field" => ["row1", "row2"] }
#   - @mysql.num_rows([handle result]) : return : integer
# ??? Html functions:
#   - "string".to_ruby : return : true, false, nil, Integer, Float, self, etc.
#   - "<berka>".htmlspecialchars : return : "&lr;berka&gt;"
#   - "<berka>".urlencode : return : "%3Cberka%3E"
#   - "%3Cberka%3E".urldecode : return : "<berka>"
#--------------------------------------------------------------------------------------------------------------------------
# SQL queries samples
# ???  "SELECT * FROM table"
# ???  "INSERT INTO table (fields) VALUES (values)"
# ???  "INSERT INTO table SET field = value WHERE field = value"
# ???  "UPDATE table SET field = value WHERE field = value"
#--------------------------------------------------------------------------------------------------------------------------
# Sample :
# @mysql = Net::Mysql.new
# @mysql.query("SELECT * FROM `members`)
# res = @mysql.fetch_assoc
# => {:id=>["1","2"], :nom=>["berka","rgss"], :age=>["19",""]}
#======================================================================

module Berka
  module Mysql
    Host   = "127.0.0.1"                          # mysql server(local : 127.0.0.1)
    User   = ""                                           # mysql user
    Pass  = ""                                           # mysql password
    Base  = "rgss"                                   # base name
    Port    = 3306                                     # server port (default: 3306)
    
    Err_Con = "Mysql:\nUnable to connect to the database"
    Err_Req = "Mysql:\nUnable to send the query"
  end
  
  module Html
    Spec_Char=["$","&","+",",","/",";",":","=","@","?"," ","<",">","#","%","{","}","|","\\","^","~","[","]","`"]
  end
end

class Numeric
  def copymem(len)
    # move memory to convert c structs to ruby objects
    Win32API.new("kernel32", "RtlMoveMemory", "ppl", "").call(buf="\0"*len,self,len);buf
  end
end

class String
  
  def to_ruby
    # detect if the string is a md5 hash
    return self if self=~/^[a-f0-9]{32}$/
    # converts syntax of a string to ruby controls
    eval(self)rescue self
  end
  
  def htmlspecialchars
    # converts special chars to html compatibles chars (ASCII)
    {"&"=>"&amp;",'"'=>"&quot;","'"=>"'","<"=>"&lr;",">"=>"&gt;"}.each_pair{|k,v|self.gsub!(k,v)}
    self
  end
    
  def urlencode
    # converts special char of url
    o="";self.scan(/./).each{|c|c="%"+c.unpack('H*')[0]if Berka::Html::Spec_Char.include?(c);o<<c};o
  end
    
  def urldecode
    # converts encoded special char of url to normal chars
    self.gsub!(/\%(\w\w)/){|c|c.gsub!("%","").hex.chr}
  end
end
  
module Net
  class Mysql
    MI=Win32API.new("libmysql.dll","mysql_init","l","l")
    MC=Win32API.new("libmysql.dll","mysql_close","l","l")
    MQ=Win32API.new("libmysql.dll","mysql_query","lp","l")
    MLT=Win32API.new("libmysql.dll","mysql_list_tables","lp","l")
    MFL=Win32API.new("libmysql.dll","mysql_fetch_lengths","p","l")
    MFR=Win32API.new("libmysql.dll","mysql_fetch_row","p","l")
    MNF=Win32API.new("libmysql.dll","mysql_num_fields","p","l")
    MFC=Win32API.new("libmysql.dll","mysql_field_count","p","l")
    MSR=Win32API.new("libmysql.dll","mysql_store_result","l","l")
    MRC=Win32API.new("libmysql.dll","mysql_real_connect","lpppplpl","l")
    MNR=Win32API.new("libmysql.dll","mysql_num_rows","p","l")
    MFFD=Win32API.new("libmysql.dll","mysql_fetch_field_direct","pi","l")
    MFRE=Win32API.new("libmysql.dll","mysql_free_result","p","l")
    MSDB=Win32API.new("libmysql.dll","mysql_select_db","p","l")
    
    attr_reader :handle
    
    def initialize(h=Berka::Mysql::Host,u=Berka::Mysql::User,p=Berka::Mysql::Pass,b=Berka::Mysql::Base,po=Berka::Mysql::Port)
      # @handle : handle of mysql initialization
      @handle=MI.call(0)
      # establishes the mysql connection
      (print(Berka::Mysql::Err_Con))if MRC.call(@handle,h,u,p,b,po,nil,0)==0
      # returns: handle
      @handle
    end
    
    def close
      # closes the current connection
      MC.call(@handle)
    end
    
    def select_db(base)
      # selects a current database
      MSDB.call(base)==true
    end
    
    def list_tables(m="")
      # lists tables request -> fetch the result -> to ruby string
      l=MFR.call(MLT.call(@my,m)).copymem(1024)
      # splits the string to array -> list of tables
      l.scan(/\t(\w+)\0/).flatten
    end
    
    def query(req,ret=false)
      # sends the query (msg error)
      (return print(Berka::Mysql::Err_Req+req))if !MQ.call(@handle,req)
      # previous results are released
      MFRE.call(@result)if @result
      # gets the results from the query -> c struct handle
      @result=MSR.call(@handle)
      ret ? get_rows(@result) : @result
    end
    
    # Proc: gets the name of the field (cstruct) -> to ruby string of handles -> to ruby string
    # returns the fieldname or nil if the field is not found.
    ReadField=Proc.new{|r,i,of|MFFD.call(r,i).copymem(1024).unpack("iissi")[0].copymem(of).delete!("\0")}
    
    def get_fields(res=nil)
      # if a result handle is provided
      r=res.nil? ? @result : res
      # gets the number of fields, offset: 8bytes-2 (cf. loop)
      nf,ch,of=MFC.call(@handle),[],6
      # each field: if the fieldname is not found: increase the offset of bytes.
      nf.times{|i|a=ReadField.call(r,i,of+=2)until a
        # add to the fields array
        ch<<a
        # reinitialize the offset for the next iteration
        of=6}
      # returns an array of fields
      ch
    end
    
    def get_rows(res=nil)
      # if a result handle is provided
      r=res.nil? ? @result : res
      # nr: number of rows, nf: number of fields
      nr,nf,en=MNR.call(r),MNF.call(r),[]
      # each row:
      nr.times{|i|
       # gets each row: c struct -> to ruby string -> to array (handles)
       c=MFR.call(r).copymem(4).unpack("i")[0]
       # gets each field length: c struct -> to ruby string -> to array (handles)
       tf=MFL.call(r).copymem(4*nf).unpack("i*")
       # size of field: offset of each field
       sf=tf.inject(0){|n,i|n+i}
       # handle of row -> to string (offset) -> to array
       en<<c.copymem(sf+nf).split("\0")
       }
       # returns each row as an array
      en
    end
    
    def num_rows(res=nil)
      # if a result handle is provided
      r=res.nil? ? @result : res
      # returns: number of rows
      MNR.call(r)
    end
    
    def fetch_assoc(to_ruby=false)
      # gets rows and fields
      h,f,r={},get_fields,get_rows
      # each field: read the rows and store them to an hash : h[:field]=[rows]
      # rows are converted to ruby objects if to_ruby == true
      f.each_with_index{|fi,i|t=[];r.each{|l|t<<l[i]};h[fi.to_sym]=(to_ruby ? t.map!{|o|o.to_ruby if o} : t)}
      h
    end
  end
end

 

압축을 풀어서 나오는 libmysql.dll을 제작하고 있는 게임의 폴더 상위에다 넣으시기 바랍니다.

libmysql.zip

출처 : http://www.rpgrevolution.com

Who's 독도2005

버텨라, 그것이 이기는 것이다.


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