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2D 로 가는길! 횡스크롤 이닷!

by 공냑군 posted Jan 24, 2012
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#########################
#########################
#==============================================================================
# □ 커스터마이즈 포인트
#==============================================================================
class XRXS50
  #
  # Action-Maps 를 가동시키는 맵 ID의 배열
  #
  ENABLE_FULL_ACTY_MAPS = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
  #
  # 「기울기 강하」
  #
  ENABLE_SLIDE_DESCENT = true
  #
  # 방향 점프(true=진실한  : 향하고 있을 방향에 점프。
  #              false=틀린 : 키가 밀리고 있을 방향에 점프。)
  #
  JUMP_AS_KEY = false
end
#==============================================================================
# ■ Game_Player
#==============================================================================
class Game_Player < Game_Character
  #--------------------------------------------------------------------------
  # ○ 공개 인스턴스 변수
  #--------------------------------------------------------------------------
  # 기존
  attr_writer   :direction_fix
  attr_accessor :walk_anime
  # 신규
  attr_accessor :now_jumps
  attr_writer   :xrxs50_direction_sidefix
  #--------------------------------------------------------------------------
  # ○최대 점프 회수
  #--------------------------------------------------------------------------
  def max_jumps
    return 1
  end
  #--------------------------------------------------------------------------
  # ● 왼쪽을 향한다
  #--------------------------------------------------------------------------
  alias xrxs50_turn_left turn_left
  def turn_left
    if @xrxs50_direction_sidefix
      @direction = 4
    else
      xrxs50_turn_left
    end
  end
  #--------------------------------------------------------------------------
  # ● 오른쪽을 향한다
  #--------------------------------------------------------------------------
  alias xrxs50_turn_right turn_right
  def turn_right
    if @xrxs50_direction_sidefix
      @direction = 6
    else
      xrxs50_turn_right
    end
  end
end
#==============================================================================
# ■ Scene_Map
#==============================================================================
class Scene_Map
  #--------------------------------------------------------------------------
  # ● 메인 처리
  #--------------------------------------------------------------------------
  alias xrxs50_main main
  def main
    # 체크
    xrxs50_enable_check
    # 귀환시킨다
    xrxs50_main
  end
  #--------------------------------------------------------------------------
  # ● 프레임 갱신
  #--------------------------------------------------------------------------
  alias xrxs50_update update
  def update
    # 귀환시킨다
    xrxs50_update
    # 프레임 갱신 (좌표계 갱신)
    if @xrxs50_enable
      update_coordinates
    end
  end
  #--------------------------------------------------------------------------
  # ○ 프레임 갱신 (좌표계 갱신)
  #--------------------------------------------------------------------------
  def update_coordinates
    if $game_player.passable?($game_player.x,$game_player.y,2)
      unless $game_player.moving?
        if XRXS50::ENABLE_SLIDE_DESCENT and
           Input.press?(Input::RIGHT) and
           $game_player.passable?($game_player.x,$game_player.y+1,6)
          $game_player.move_lower_right
        elsif XRXS50::ENABLE_SLIDE_DESCENT and
              Input.press?(Input::LEFT) and
              $game_player.passable?($game_player.x,$game_player.y+1,4)
          $game_player.move_lower_left
        else
          $game_player.move_down
        end
      end
    else
      $game_player.move_down
      $game_player.walk_anime = true unless $game_player.walk_anime
      $game_player.now_jumps  = 0
      if Input.trigger?(Input::X) and
         $game_player.now_jumps < $game_player.max_jumps
        if XRXS50::JUMP_AS_KEY
          direction = $game_player.direction == 4 ? -1 : 1
        else
          if Input.press?(Input::RIGHT)
            direction = 1
          elsif Input.press?(Input::LEFT)
            direction = -1
          else
            direction = 0
          end
        end
        $game_player.jump(direction, -3)
        $game_player.now_jumps += 1
        $game_player.walk_anime = false
      end
    end
  end
  #--------------------------------------------------------------------------
  # ●  플레이어의 장소 이동
  #--------------------------------------------------------------------------
  alias xrxs50_transfer_player transfer_player
  def transfer_player
    # 귀환시킨다
    xrxs50_transfer_player
    # 체크
    xrxs50_enable_check
  end
  #--------------------------------------------------------------------------
  # ○ XRXS50 하지만 가동할까 판정
  #--------------------------------------------------------------------------
  def xrxs50_enable_check
    if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id)
      $game_player.now_jumps = 0 if $game_player.now_jumps.nil?
      @xrxs50_enable = true
      $game_player.direction_fix = true
      $game_player.xrxs50_direction_sidefix = true
    else
      @xrxs50_enable = false
      $game_player.direction_fix = false
      $game_player.xrxs50_direction_sidefix = false
    end
  end
end
#점프키 a

 

 

 

하아~  점프 구현 됨. 점프키 A

 

XP용입니다.


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